49 pages • 1 hour read
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Jack Sullivan is the leader of his group of friends. He is with them at the mall, attempting to catalog monsters for their bestiary. The group includes Quint Baker, Jack’s best friend and the brains of the operation; Dirk Savage, former bully turned friend and the muscle of the group; and June Del Toro, Jack’s love interest who is strong, independent, and has no desire to be rescued by any of the boys.
While attempting to fill out their bestiary, the group is attacked by the Wormungulous—a train-sized beast that chases them throughout the mall attempting to eat them. The friends split up in an effort to escape, but Quint goes in the same direction as Jack, which attracts the attention of the Wormungulous. Jack uses the BOOMerang—a traditional boomerang with smoke bombs and sparklers attached to it that Quint has designed—to distract the monster.
While the BOOMerang doesn’t return like a typical boomerang should, it smacks the Wormungulous in the face, creating a series of smoke bomb and sparkler explosions. This causes it to smash into an elevator, and in the ensuing confusing, Jack and Quint hide in a nearby store. When the Wormungulous comes to, it heads off in a different direction, leaving a trail of yellow slime behind it.
Jack realizes they’re hiding in a GameStop. He is drawn to a life-sized promotional figure of a space marine from his favorite video game, Nimbus: Call to Action. He laments that the newest installment of the game will never be released because of the Monster Apocalypse. He and Quint realize the figure is made of silicone-plastic-Wonderflex and decide to take it with them, as it may be useful. They attach the space marine to Rover, the dog-like monster they have befriended and use as a means of transportation, and then begin looking for June and Dirk.
As Jack and Quint walk through the mall looking for June and Dirk, Jack smells a strange, sweet odor that reminds him of cheap cologne and middle school dances. He spots a flash of movement on the level below them that he describes as “an almost-human figure” (25). Quint confirms that he saw it as well, and they sneak down to get a closer look. On the way, Jack reveals that zombies have seemingly been disappearing lately, and that Quint thinks something is taking them.
When they’re close enough to get a better look, they see a large man that appears to be part monster, or a monster that is part man. Whatever it is, it frightens Jack and Quint tremendously. They’re shaken from their fear by screams from down the hall. They see June and Dirk running toward them, closely chased by the Wormungulous. Jack quickly looks for cover but realizes that all the stores around them are barred shut, meaning they’re trapped at a dead end.
Jack feels a surge of bravery. He steps up to slow the Wormungulous while Dirk attempts to open the gate into Sears. Jack feels frightened, but alive, and believes he is made for moments like this. When the monster gets close, he jumps to the side and slashes it with his weapon—a Louisville Slugger bat that he has been carving into a sword since it shattered against the Blarg’s teeth in the previous entry in the series. He slices into the side of Wormungulous, which shrieks in pain and crashes into a nearby building. However, Dirk cannot open the gate, and the Wormungulous is soon bearing down on them again. Jack then sees the man-monster they had spotted earlier. The man-monster runs toward Jack’s friends, pushes them aside, and opens the gate to Sears. Jack gets lashed across the face by the Wormungulous and passes out.
Jack wakes up among the wreckage caused by the rampaging Wormungulous and begins looking for his friends. The entrance to Sears is completely destroyed, and he soon spots June’s sneakers among the rubble. Fearing the worst, he attempts to clear the debris to get to her, but cannot lift the heavier pieces. The man-monster interrupts him, lifts Jack out of the way, and begins to clear the rubble. Quint, June, and Dirk are all underneath and alive. Dirk explains that the man-monster punched through the gate to get them inside, and then took the blow from the Wormungulous to protect them.
The man-monster asks if they are ok, and Jack is stunned he is able to speak English. He introduces himself as Thrull. When he sees Jack’s weapon, the Louisville Slicer, he takes it and claims it is the weapon used to fell the ancient evil Kerzueal, servant of Rezzoch, Destructor of Worlds. This confuses the group until they realize that Thrull is talking about Blarg, the main antagonist they defeated in the first novel of the series. Thrull kneels before Jack, offering him the weapon back, and tells him it takes a great hero to defeat a creature from the time before time.
Thrull reveals that he used to be a monster hunter in his dimension, but now he is simply trying to survive. He sustained a serious leg injury in protecting them. The group agrees to help him get back to his friends, who are living out of Joe’s Pizza.
When they arrive at Joe’s Pizza, it is not how they remember it. It has been taken over by monsters of all kinds. Before entering, the group takes a moment to discuss if it is actually safe for them to go inside. Dirk, June, and Quint all want to go in, but Jack is hesitant and does not trust the strange monsters they don’t know. They’re interrupted by a strange, harsh, devilish sounding noise that Jack describes as “inhuman shrieking.” Not wanting to find out where it is coming from, they head inside with Thrull.
Inside, Joe’s pizza is filled with all varieties of monsters hanging out. Some talk in English, others in various monster dialects. The monsters are eating food, arm wrestling, playing games, and having intense discussions when Thrull calls for everyone’s attention. He introduces Jack and his friends and explains that they defeated Kerzueal. The monsters laugh until Jack unsheathes his weapon. The monsters toast Jack and his friends, who enjoy the cheers and attention as they recount the battle with Blarg.
Later on, Thrull is having a conversation with a very serious looking monster. He calls Jack over and introduces his friend, who goes by the name Bardle. Bardle was conjurer in Thrull’s dimension and begins to tell Jack everything he knows about what is happening around them.
Bardle explains the legend of Rezzoch, Destructor of Worlds, who comes from the time before time, when great battles were fought. Rezzoch was defeated, and for a time, there was peace. However, from time to time, creatures would emerge who tried to resurrect Rezzoch, and one of them eventually managed to awaken his spirit. Rezzoch was hungry and craved death, but at the peak of his power, the world turned dark and portals opened. Everything was transported from that world to Jack’s—the zombies, the monsters, Bardle, Thrull, and their friends—that, is everything, except Rezzoch. Bardle is unsure who opened the portals or why Rezzoch was unable to get through, but suggests that his servants—like Blarg–will try to bring him over.
Thrull asks to see the bestiary that Jack and his friends have been building. Unimpressed, he shows them his own bestiary. The cover is hard and appears to be made of monster’s skin. The pages are thick, textured, and yellow, and each is covered with sketches and writing. The pages also contain things like teeth, hair, fingernails, and even a flattened eyeball. Thrull explains that this is a bestiary from his world and gives it to Jack as a gift for defeating Blarg. Thrull’s bestiary is also unfinished, and Thrull explains that the remaining pages are Jack’s to fill. Bardle remains silent and appears angry and suspicious throughout this conversation, but Jack is thrilled to have a new quest.
The opening chapters reintroduce key elements from the first book in the series, such as the setting and the characters and their group dynamic. It re-establishes the light-hearted, comedic tone, which is not typical of the post-apocalyptic genre. A popular trope in YA literature is to contrive a context in which the adolescent characters are alone without adult supervision or help. This way they are either granted—or forced to take on—more freedom and responsibility. A Monster Apocalypse is a convenient setting in this regard. The absence of adults is baked into the premise—they have either been turned into zombies or forced to flee. Jack and his friends must survive without adult help amongst the newly arrived monsters, heightening the stakes and providing new obstacles for the group to test their abilities against.
The Last Kids on Earth and the Zombie Parade picks up not long after the events of the first novel. Jack and his friends are full of confidence and enjoying their new lives after defeating Blarg. At this point, they’re actively seeking adventure and trying to better understand the world around them. Despite the dire circumstances of the apocalypse and the loss they have all experienced, they are not overly afraid of anything, and Jack sees them as “old-timey King Arthur-y knights” (10). As the story progresses, it becomes clear that Jack’s perception of the world around him is shaped by the action movies he watches and the video games he plays—he sees himself as a hero out of an action movie and behaves accordingly. This is most evident when he bravely (but also “stupidly”) steps out in front of the charging Wormungulous to save his friends.
The friends’ escapade through the mall establishes how the characters balance each other. Jack is the goofy but brave leader; Quint is the brains, but also the most scared; Dirk is the muscle with a soft side; and June is the well-rounded voice of reason. This is typical of works that feature a group of characters; each is different from one another and may represent a type, such as in the cartoon Dungeons and Dragons (1983-1985), the movie The Breakfast Club (1985), and the TV series Stranger Things (2016-2022). Jack will struggle to come to terms with the fact that he needs his friends as much as they need him. However, it is clear from the beginning that their strengths and abilities complement one another and make up for any individual weaknesses.
This section introduces a key theme, The Power of Perspective. The group is defined by their ability to maintain a positive and optimistic outlook by controlling how they look at things. Jack explains that “[he] learned that just by calling any random old chore a quest, you can make life a LOT more fun” (13). This idea is central to the friends’ overall survival and mental well-being and falls in line with their propensity to joke about even the most serious and life-threatening situations. With nearly everything around them out of their control, the one thing they can assert agency over is their attitude and outlook; things might be dire, but they can shape how they interpret things. By choosing to maintain a positive outlook they have turned the apocalypse into something enjoyable.
The opening chapters also plant some subtle seeds that will come to fruition later. The fragrant cologne and the way Thrull is initially described as being a man-monster hint at his duplicity. The cologne is mentioned several times, and suggests that Thrull is masking something. The idea that he is a man-monster evokes two-sidedness, that he is not what he pretends to be.
By starting the story in a shopping mall, The Last Kids on Earth and the Zombie Parade pays homage to one of the founding texts in the zombie fiction genre, the 1978 film, Dawn of the Dead. Jack even comments on this, claiming: “Zombies are ALWAYS at the mall. They just love shopping or something” (27). In contrast to Dawn of the Dead, zombies are mysteriously absent from the mall in The Last Kids on Earth and the Zombie Parade. This emerges as the central mystery the novel explores later. Instead, the Wormungulous is the hungry consumer, inexorably consuming everything in its path.
Dawn of the Dead critiques consumerism by having the mindless zombies return to the mall out of some deep-seated instinct. In contrast, The Last Kids on Earth and the Zombie Parade embraces consumerism as part of its YA fantasy world. In addition to their newfound freedom and responsibility, Jack and his friends also have unlimited access to material goods—and they love every minute of it. They spend their days going on quests and adventures and their downtime eating junk food and playing video games late into the night, with seemingly no consequences. This idea is challenged later in the novel when there is a real threat of death; Jack begins to fear for his friends, which causes a lot of tension.
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By Max Brallier