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There is a horse painting in the living room of Seth’s childhood home, which enables him to recognize where he is when he wakes up in the now deserted world. The painting is a reproduction of a detail from Pablo Picasso’s Guernica (1937). Guernica is an anti-war painting created after Nazi Germany bombed Guernica, Spain at the behest of the country’s dictator to squash freedom fighters. The large painting includes a series of twisted and contorted figures, suffering and dying in the horrors of war and fascist rule in Spain. Notable figures in the painting include a horse and a person clutching a dead child. Since he was a child, Seth has been terrified of and fascinated with the painting. He describes the horse as having “a crazed eye, a tongue like a spike, trapped inside a burning world” (17) and repeatedly emphasizes the feeling that it is “looking right at him” (17) and “watching him” (136). Because of its looming presence in the young boy’s life, the horse painting symbolizes Seth’s personal and familial trauma, as well as the cultural trauma that comes with society collapsing, much like in Guernica, Spain when the bombs were dropped. Seth comments that “It is something out of a nightmare, something horrible and hysterical, something unable to listen to reason or understand mercy” (31), which alludes to the irrational and unpredictable effects of trauma.
Seth’s relationship with the horse over the course of the novel marks his personal growth. Seth has worked through a lot of his repressed memories and emotions, so his perspective changes. Now aware of the power of Storytelling in helping one make sense of life, he realizes that despite “the pain he thought lay underneath the whole world [the painting is] just a painting” (399). Seth lets go of his fear and his guilt, and instead comes to terms with the messy, complicated nature of life. Once Seth reconciles with his own trauma, he can accept the horse as a relic of bygone traumas, and not a live object that may harm him.
When Seth first sees the machine that he was plugged into before waking up, he calls it a “coffin.” This recurring symbol introduces the ambiguity of Life and Death, as the coffins hold a double role. On the one hand, they traditionally represent death and these coffins enable people to retire from the real world in symbolic death. On the other hand, they are life-support machines designed to ensure the survival of the population. Originally, they were used as portals between the real and online world, which suggests that the transition between life and death, or between reality and fiction, is only a matter of perception.
When Seth sees his coffin, he initially believes that it means he has died and gone to hell. The coffins offer symbolic rebirth and provide Seth, Regine, and Tomasz with a second chance at living. In the end, Seth is “laid back gently into his coffin, the hands of his friends guiding him into place” (402), thus further blurring the line between life and death and challenging The Nature of Reality.
Storytelling appears as a motif throughout the novel to reinforce Seth’s questioning of The Nature of Reality. At first, Seth questions whether he is responsible for the things happening around him, as if they were figments of his imagination. Seth wonders whether the world in which he woke up is simply a story he is telling himself. He perceives coincidences like thinking about ducks and immediately spotting some in a pond as proof that he is making them up. He starts to doubt this explanation when he meets Regine and Tomasz, whom he realizes have no basis in his memories and therefore he could not make up.
Tomasz’s actions stop Seth from completely believing that the world he is in is real. Tomasz regularly saves his friends from danger at the last second in dramatic displays, something that Seth recognizes as a trope in fiction. The Driver also keeps appearing when Seth most expects him to, like when the trio is returning to Seth’s house for the final time: “If this was some kind of story I was telling myself, then [the Driver will] be waiting for us” (377). Seth’s recurring ambivalence about the reality of his surroundings is driven by his desire to make sense of what is happening. Exemplifying this idea, Regine argues that “People see stories everywhere [...]. We take random events and we put them together in a pattern so we can comfort ourselves with a story, no matter how much it obviously isn’t true” (189). This motif complicates the theme of The Nature of Reality and underlines the novel’s philosophy of relativism.
More Than This is filled with different spaces of reality called “worlds.” The narrative is preoccupied with the question of which world, online or post-apocalyptic, is more real or genuine. Books and the Storytelling motif also constitute a kind of world. Seth reflects that “A book [is] a world made of words [...] where you live for a while” (118), which is a more abstract way to define a world. Seth also considers his relationship with Gudmund as a world of its own: “When they were together like that, they had been their own private universe, bounded just by themselves, a population of two. They were the world, and the world was them” (115).
When Seth describes the Milky Way, the narrative reinforces the idea that one’s perception is limited and that there is always a more complex, more nuanced story to uncover:
The whole of his entire galaxy, right there in front of him. Billions and billions of stars. Billions and billions of worlds. All of them, all those seemingly endless possibilities, not fictional, but real, out there, existing, right now. There is so much more out there than just the world he knows (119-20).
The fact that so many spaces, both material and metaphorical, physical and digital, real and imagined, are described as “worlds” throughout the narrative reinforces the novel’s relativism about The Nature of Reality. This allows the narrative to remain ambiguous about which of those worlds are real, therefore constantly questioning what makes something real in the first place. The novel suggests that a relationship, like Seth and Gudmund’s for instance, is real because it is perceived to be real by the people involved, regardless of whether it is happening in the physical or online world.
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By Patrick Ness