63 pages • 2 hours read
A modern alternative to SparkNotes and CliffsNotes, SuperSummary offers high-quality Study Guides with detailed chapter summaries and analysis of major themes, characters, and more.
Summary
Chapter Summaries & Analyses
Character Analysis
Themes
Symbols & Motifs
Important Quotes
Essay Topics
Tools
The whole premise of Caraval hinges on the theme of blurring the lines between fantasy and reality. The murkiness of these boundaries creates feelings of wonder and magic in participants, but if participants forget there is still in fact a boundary despite the murkiness, they can lose their minds to madness. As Tella explains it, “There’s always a bit of real mixed in with everything” (395). The twist at the end of the novel that Tella really devised this game and most events Scarlett witnessed weren’t real shouldn’t be that much of a twist, considering the warnings the actors gave participants prior to entry into the world of Caraval that the actors “will try to convince you it’s real, but all of it is a performance. A world of make-believe” (77). The actors want participants to “be careful of being swept too far away” (92). These blurred lines between fantasy and reality feature prominently as a theme at the end of the novel and in Scarlett’s relationship with Julian.
Though Scarlett learns that many of her experiences during the game were influenced by actors and some of the consequences (like Julian and Dante’s deaths) weren’t real, she also discovers that the stakes weren’t totally imaginary. Tella could have really stayed dead, and if it weren’t for the intensity of Scarlett’s love and wish, she would have. During the game, it feels as though everything, however unbelievable and dreamlike, is real because of the way it impacts Scarlett. At the end of the game, it’s easy to feel like none of it mattered because it was all part of a performance. However, the truth is a bit more nuanced: Legend’s magic blurs the lines between fantasy and reality, and as a result, they spill over into each other.
This idea of spillover also applies to Scarlett’s relationship with Julian. Scarlett can tell Julian teases her as he plays a Casanova, but there are a few moments during the game where he steps outside of his role as a flirtatious love interest into a vulnerable partner who makes significant sacrifices for Scarlett’s sake. When Scarlett discovers his initial interest in her served only as a part of the game, she questions whether everything between them had been manufactured. Julian explains, “[...] at first I tried to give you excuses to hate me. But then it became harder to push you away; it pained me every time I lied to you” (394). Though there is risk in believing him, Scarlett resolves that all their shared feelings couldn’t be fake and that, though parts of their relationship were only for the purpose of the game’s fantastical elements and drama, that fact doesn’t invalidate their whole relationship. The bit of magic they found in each other during the game was real and emphasizes the way these lines are blurred, bent, distorted, and even crossed outside of the game.
Though Garber never explicitly labels the sisters’ familial experiences as traumatic, she showcases the effects of trauma on their personalities, decisions, and fears. Both Scarlett and Tella have been physically and mentally abused by their father. They have also endured the trauma of being abandoned by their mother. Scarlett has the added trauma of knowing her father is capable of murder and witnessing a man’s death. Tella has the layer of trauma related to the fact that she knows her life isn’t worth all that much to her father and that he’ll abuse her however much he needs to in order to control Scarlett. These traumatic experiences have impacted them in significant ways that shape the novel’s trajectory and the sisters’ character arcs.
Since Scarlett bears the horrible secret of Felipe’s murder and feels responsible for her sister’s life, she behaves much more prudently. As a child before these traumas occurred, she fantasizes about magic and Caraval like a typical child, but as a young adult, she has been forced to squash her dreams under her fear. She has to be practical, careful, and safe in order to keep Tella safe. After all, her father threatens her that “if anything gets in the way of [her wedding], more than [her] sister’s face will bleed” (24). Therefore, her one goal at the beginning of the novel is to marry her fiancé to please her father. She clutches onto the belief that her fiancé will shelter her and Tella from harm because it is the only shred of hope she has after being so broken down by her father’s boundless cruelty. Had Scarlett not endured such trauma, she may be more willing to rebel against her arranged marriage or ask questions about the secrecy of her fiancé’s identity, but it’s almost as though she doesn’t really want to know who he is in case he isn’t who he seems to be in his letters. Only when she loses Tella and stands up to her father can she break free of the prison of her trauma.
Though Tella has experienced similar trauma, her role in it is different, which gives her a different outlook and approach to coping with it. In her father’s eyes, she’s dispensable, and because of that, she has a more carefree approach to life: taking risks, kissing boys, and enjoying whatever she can while she can.
She recognizes Scarlett’s love for her and how limiting Scarlett’s fear is, so her response to trauma is to take the ultimate risk. She is willing to die if it means setting her sister free. She believes her sister’s love is strong enough to bring her back because after all, she is willing to marry a man she’s never met who could potentially be just as bad as their father or worse to help Tella escape her father.
Since Tella’s only path forward appears to be a dead-end, she invents a new path for herself by writing to Master Legend that “My father is a villain, though not the dashing sort like you. He’s the kind who likes to beat his daughters” and offers a proposition to play “a very interesting game” (362-63). Tella is free to rebel because her life is the one at stake, and she cares about Scarlett’s future. Her trauma has taught her to be cunning and manipulate her audience. She flatters Master Legend by calling him “dashing” and appeals to his love of his games to convince him to help her put on this elaborate game for her sister.
Both sisters are protective of one another as a result of their trauma, but the way they protect each other looks fundamentally different because of how their trauma manifested. Their father, too, has experienced some degree of trauma in losing his wife, Paloma, so suddenly. Though Garber doesn’t share the specifics of what happened, she makes it clear this event is a marker of change in Governor Dragna’s character: When the Dragna parents were together, they were a functional family unit, but when Paloma disappeared, Governor Dragna lost his mind and became abusive toward his daughters. The novel shows that the same traumatic events can impact individual members of a family differently, and how a person responds to trauma largely depends on their role in and perception of it.
When Scarlett enters Nigel’s tent to learn about her future, she listens to Nigel’s understanding of the future, which he believes is mostly fixed, in that it is determined by present actions. He explains: “Our futures are only predictable because as creatures of this world we are predictable” (149). People act as a result of one of two key motivators: fear and desire. If a person is driven by fear, they will run away from something, which will force their future in the direction of safety. Conversely, if a person is driven by desire, they will run toward something, which will shape their future around risk and reward.
This theme is present throughout the novel as Scarlett must make many choices that shape her character. In the beginning, her primary goal is to escape her father, making her a protagonist driven by fear. When she is hand-delivered her dream in an envelope, she denies herself the possibility, as she won’t “jeopardize this marriage for a mere chance at winning a wish during Caraval” (29). She trivializes the magic of Caraval and her desire to attend, while making her arranged marriage seem a better prospect than it is, due to her survival instincts.
Though Scarlett’s fear drives her away from the wrath of her father, it also drives her away from her deepest desires. However, by the end, she accepts her fear but doesn’t let it drive her decisions. After everything she endures, she decides she would rather run towards the future full of unknowns and face the risks associated with that choice than run away in fear. Scarlett acknowledges that this kind of freedom may have once frightened her, but “now that challenge excite[s] her” (396). Her outlook has shifted from worrying about the dog chasing her to focusing on the mouse.
While this theme is primarily demonstrated through Scarlett’s interactions with Count Nicolas d’Arcy and Governor Dragna, her development is put to the test at the very end with Julian. Scarlett has a difficult decision to make: does she allow her fear of Julian’s betrayal to drive a wedge between them, or does she take the plunge and accept the risks that come along with loving another flawed human being? Though choosing to leave the count after she learns his true nature and standing up to her father after Tella dies is straightforward, this choice is not. Scarlett does have to consider it carefully but ultimately decides that the risk is worth it in this case, proving that she has really changed. The fact that the story ends on this note of running towards a better future by having Scarlett and Julian kiss outside of the game solidifies this as a core theme of the novel.
Plus, gain access to 8,800+ more expert-written Study Guides.
Including features:
By Stephanie Garber